Now, about that HSE game…
For a short time, I thought the game was going to be a complete wash. Since the “Open Gaming” area was far from the main gaming rooms, I didn’t think anyone was going to notice me. I made up some fliers and I got the attention off a couple or teenage boys, but I wasn’t sure that I was going to get enough people interested. Fortunately, my friend Victor Raymond was at the con and was aware of my plight, so he was able to send a few more players my way. Out of all the playtesters, only two had previous knowledge of the setting. We had a party of 5 that created the following list of characters: A Pé Chói Astronaut, a Human Adventurer, a pair of Human Warriors, and a Tinalíya Scientist.
I had created a three-level asteroid/dungeon and created a bestiary of creatures inspired on basic Labyrinth Lord monsters (I think I’ll post them up latter), but “tweaked” to reflect a pulpy sci-fi setting. I didn’t expect to get too deep into the scenario, but we had some fun role-playing opportunities where I hinted on Pariah God cult activities. Due to some lousy wandering monster rolls, we were only able to get in one combat session before a combination of a charity auction and players having to leave for other games forced me to cut it short.
While playing the game the following things came to light :
- One player pointed out that limiting certain races to certain class levels (e.g. having Tinalíya warriors maxing at Level 8) would necessitate multi-classing. I’m not sure that would really be an issue since there are caps the classes in OD&D, but I thought I’d bring it up.
- What’s the difference between Medic and Physician skills?
- One complaint that was voiced by many were the rules for non-human PCs. They didn’t like that you had to have certain stat requirements before you could play a Pé Chói or a Shén, especially since the 3D6 rolls for this group tended to be rather mediocre. Stat requirements make sense for classes, but not for races. I actually recommend a traditional method for creating character races with Ability modifiers (i.e. +5 Strength, -2 Intelligence for alien X for example) along with the “perks” and “flaws” that come with that species.
- Speaking of developing races, other than being an interesting role-playing option, there is no benefit to playing a Tinalíya. You might as well be playing a weak Con human.
- I wasn’t sure if we were allowed to buy multiple instances of Class skills like background skills. If so, then I think there ought to be some clarification somewhere.
- Personal thought: One of the things that I thought made little sense from original EPT was that when your character receives additional class skills upon leveling up, that you had to choose the “lowest” skills had to be bought first? I can see limiting their basic skills to a certain number at the beginning, but I fail to see any justification for making a Warrior learn “primitive weapons (Sword)” or “Primitive Weapons (Axe)” when they already know how to use a Space Sword and/or space Axe.
That’s all that I can dredge up for now. In the meantime, I’m going to clean up my scenario a bit and unleash it on my semi-weekly AD&D group and possibly Victor Raymond's Madison Traditional Gaming group quite soon.