I continue to be pretty excited about DOOMQUEST, the two page Runequest hack by Scott LeMein that was included in the most recent issue of Fight On! I was a bit nonplussed by the complete lack of interest in play-testing the micro-campaign crawl that I’ve been putting together. I attribute this to one of several possible factors.
Possibility 1: Your moms said that you aren't allowed to play with me. (I consider this somewhat unlikely because your mom probably doesn’t know about all the terrible things I've done.)
Possibility 2: Nobody actually reads blogs or, at least, no one really reads this one. (I consider this a viable possibility.)
Possibility 2.5: ix readers only read the Humanspace posts and/or look at pictures of green alien slave girls and Mongoese women (ditto and supported by hard data)
Possibility 3: “Runequest sucks. I play D&D.” (I hope this isn't it…)
Possibility 4: “DOOM-what? Huh?” (Likely)
Possibility 5: "Skype sucks." (Can't be discounted)
My fragile ego precludes considering several other possibilities.
In case the answer is behind Door #4:
DOOMQUEST looks awesome for old school hack and slash beer and bong play especially if you have any liking for old school RQ or Glorantha. Briefly (the rules are only two pages so a review probably shouldn’t be more than a few paragraphs), characters have three stats Sword, Sorcery, and Social. Make up your piecemeal armor and don't forget a helmet because there's hit location, Armor is heavy though and heavily encumbered folks are slow and don't sneak, jump or swim very well, Make up a weapon, size is tied to damage and encumbrance.
Roll under Sword with d20 to hit in combat. Attacks may be parried but sometimes swords are broken. There are critical and fumbles for parry and attack. You hit? Roll hit location and damage, subtract armor rating for that helmet, and apply remaining damage, you chopped off his head.
DOOMQUEST is all about decapitation and dismemberment, hacked off arms and legs, heads go flying, necks snap, blood splashes everywhere…
Magic system? Roll under Sorcery. Adapt spells from other games. I think this section needs a little house ruling but I like the basic idea a lot. I adapted spells from Runequest II-IV, Simon Phipp’s Dragon Magic rules, and Call of Cthulhu for the pre-gen characters. Fortunately I found spells for re-growing limbs or grafting somebody (thing?) else’s body parts …
Finally, includes rules for morale, experience, saving throws, searching, hirelings, experience and improvement, all in two pages.