Thursday, March 10, 2011

New Super-Scientific Powers

 I noticed an error on the Psychic Power Scores table in the Revised Playtest Draft. The table states that a character with a PSY score of 9-12 is unable to use PSY powers from Group I-III.

 It should read: "a character with a PSY score of 9-12 is unable to use PSY powers from Levels 2-6.

 Below are a few new Super-Scientific powers.

New Super-Scientific (Scientist) Powers

Level 1

Repairing Ray (I): This power allows the user to project a ray to a range of 30 feet that will repair one damaged or non-functioning advanced or super-scientific device. The device repaired can weigh no more than 30 pounds and must be self-contained and not a part of a complex system. The power can be used once per day.

Level 3

Contra-Gravitic Ray: This power allows the user to project a ray upon himself or another being at a range of 30 feet. The ray empowers the target with the ability to fly, with up to 250 lbs of additional weight, at a speed of 120 feet per round for 3 turns per level. The flier may rise to a height of 180 feet. The power can be used only once per day.

Repairing Ray (II): This power allows the user to project a ray to a range of 30 feet that will repair one damaged or non-functioning advanced or super-scientific device. The device repaired can weigh no more than 300 pounds and must be self-contained and not a part of a complex system. The power can be used only once per day. 
  

1 comment:

  1. I wonder if the priest scientist will be using their contra gravity engines soon? http://swordsandstitchery.blogspot.com/2011/04/terrible-miracles-of-tau-endri.html?spref=fb

    ReplyDelete

Related Posts Plugin for WordPress, Blogger...