Monday, March 28, 2011

Kingdom of Ignorance: A Hex-Less Crawl for DOOMQUEST (Part IV)


Continued from Part I, Part II, and Part III

Rather than wrapping up this crawl through Ignorance with Part IV, as I had originally intended, and due in large part to the overwhelmingly positive response received, and in no small part to the high time I've had with these posts and in equal parts to the fact that I've only scratched the surface of the voluminous notes that I had previously compiled and to the realization that I've still quite a bit to say about Ignorance, including the addition of a meta-plot for the campaign (a search for the Treasure of the Amethyst Dragon); I've decided to compile what has come before and what is yet to be written within a booklet that will be made available on this site as a free digital download rather than blogging on and on and on about…Ignorance.

I will try to have this booklet finished in the very near future but considering the unlikely contingency that some of you were hoping to do some DOOMQUESTING in Ignorance sooner rather than later, I've included, below, DQ stat blocks for several of the various fiends that might be encountered; though only those of vaguely human-like form that don't use magic. I've still a few things to work out…

Baboons
Sword: 10 Sorcery: 5 Social: 4 Bonuses/Spells: +2 to Move silently, Athletics, Tracking
HP / Armor per location: Head: 4/1 Left Arm: 3/1 Right Arm: 3/1 Chest: 5/1 Abdomen: 4/1 Left Leg: 3/1 Right Leg: 3/1 Bite (d8), Encumbrance: 20 Move: 60’ XP: 75

Cave trolls
Sword: 25 Sorcery: 5 Social: 4 Bonuses/Spells: none
HP / Armor per location: Head: 9/3 Left Arm: 8/3 Right Arm: 8/3 Chest: 10/3 Abdomen: 9/3 Left Leg: 9/3 Right Leg: 9/3 Tough hide, Huge club (2d8, AP 6 HP 12), Encumbrance: 50 Move: 56’ XP: 270

Children of the Maize
Sword: 10 Sorcery: 5 Social: 4 Bonuses/Spells: +2 to Move silently, Athletics, Tracking
HP / Armor per location: Head: 4/0 Left Arm: 3/0 Right Arm: 3/0 Chest: 5/0 Abdomen: 4/0 Left Leg: 3/0 Right Leg: 3/0 Bite (d8), Encumbrance: 20 Move: 60’ XP: 75

Ignorant bandits
Sword: 10 Sorcery: 8 Social: 7 Bonuses/Spells: +2 to Move silently, Tracking
HP / Armor per location: Head: 4/2 Left Arm: 3/0 Right Arm: 3/0 Chest: 5/2 Abdomen: 4/2 Left Leg: 3/0 Right Leg: 3/0 Leather cap and jerkin, sword (d8, AP 6 HP 12), short bow (d8) Encumbrance: 13 Move: 53’ XP: 100

Ignorant city folk
Sword: 7 Sorcery: 8 Social: 6 Bonuses/Spells: none
HP / Armor per location: Head: 3/0 Left Arm: 2/0 Right Arm: 2/0 Chest: 4/0 Abdomen: 4/0 Left Leg: 3/0 Right Leg: 3/0 knife (d4, AP 4 HP 8), Encumbrance: 14 Move: 60’ XP: 80

Ignorant savages
Sword: 10 Sorcery: 5 Social: 4 Bonuses/Spells: +2 to Move silently, Tracking
HP / Armor per location: Head: 4/0 Left Arm: 3/0 Right Arm: 3/0 Chest: 5/2 Abdomen: 4/2 Left Leg: 3/0 Right Leg: 3/0 Furs and skins, War Club or spear (d8, AP 4 HP 8) sling or blowgun (d4), Encumbrance: 17 Move: 57’ XP: 100

Ignorant thieves
Sword: 9 Sorcery: 6 Social: 5 Bonuses/Spells: +2 to Move silently, Picking pockets
HP / Armor per location: Head: 3/2 Left Arm: 2/0 Right Arm: 2/0 Chest: 4/2 Abdomen: 3/2 Left Leg: 2/0 Right Leg: 2/0 Leather cap and jerkin, long knife (d6, AP 4 HP 2), sling or blowgun (d4) Encumbrance: 15 Move: 57’ XP: 90

Ignorant villagers /farmers
Sword: 9 Sorcery: 6 Social: 5 Bonuses/Spells: none
HP / Armor per location: Head: 3/0 Left Arm: 2/0 Right Arm: 2/0 Chest: 4/0 Abdomen: 4/0 Left Leg: 3/0 Right Leg: 3/0 Club, pitchfork or spear (d8, AP 4 HP 2), Encumbrance: 14 Move: 58’ XP: 80



When awful darkness and silence reign
Over the great Gromboolian plain,
Through the long, long wintry nights; --
When the angry breakers roar
As they beat on the rocky shore; --
When Storm-clouds brood on the towering heights
Of the Hills of the Chankly Bore: --

Then, through the vast and gloomy dark,
There moves what seems a fiery spark,
A lonely spark with silvery rays
Piercing the coal-black night, --
A Meteor strange and bright: --
Hither and thither the vision strays,
A single lurid light.

Slowly it wander, -- pauses, -- creeps, --
Anon it sparkles, -- flashes and leaps;
And ever as onward it gleaming goes
A light on the Bong-tree stems it throws.
And those who watch at that midnight hour
From Hall or Terrace, or lofty Tower,
Cry, as the wild light passes along, --
"The Dong! -- the Dong!
"The wandering Dong through the forest goes!
"The Dong! the Dong!
"The Dong with a luminous Nose!"

-from Edward Lear’s “the Dong with a Luminous Nose”

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