Saturday, February 12, 2011

Saturday Night Specials: Whimperers

Whimperers (Marashyálu)

No. Enc.: 1d3
Alignment: Inimical
Movement: 120’ (40’)
Armor Class: 3
Hit Dice: 4
Attacks: 1
Damage: 1d8
Morale: 9

These inter-planar horrors are masters of illusion and usually appear as children, women, or wounded friends that weep and plead for help. They are powerful psionics and are capable of controlling the minds of 1d6 victims per round. Their hypnotic power has a range of 30’ and the victim is permitted a save vs. psionics. Anyone failing to resist is overcome and is typically commanded to fight against his or her allies.

The true form of the Marashyálu appears to be a fleshy creature with a long proboscis and several tentacles terminating in bony spurs. Although they tend to avoid engaging in physical combat they can strike once per round with one of their bony tentacles. The creatures will feed on incapacitated beings by inserting their proboscis into the mouth or other opening of the victim and sucking  the soft organs out of his or her body. These monsters are immune to physical attacks and energy weapons but are effected by inter-planar weapons and psionic attacks.


  1. I haven't noticed the alignment before, but I like that.

  2. What about fire?

    Afterall, my favorite John Carpenter movie is


  3. I like the alignment too. Will other alignments be Law or Chaos, Good or Evil, or something more Barkerian (???) like Stability and Change?


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