Saturday, January 29, 2011

Saturday Night Specials: the Hli’ir

Hideous Space Beast (the Hli'ir)

No. Enc.: 1-4
Alignment: Neutral (Inimical)
Move: 120'(40’)
Armor Class: 1
Hit Dice: 8
Attacks: 1
Damage: 1d8+3
Morale: 10

The Hli’ir are mad creatures that rarely and mysteriously appear on starships in deep space or near other sources of inter-dimensional energy use.  These space beasts are often described as generally man-sized, shambling bipeds with sickly green fur and an indescribably hideous face.  The visage of the Hli’ir is so terrible that anyone who gazes upon it must save vs. death or suffer the effects of space madness (see table below).  Any character that engages in combat with the Hli’ir while shielding her eyes attacks with a penalty of –4, and the Hli’ir receives a bonus of +2 to hit.  Hli’ir have a bonus of +4 to all saving throws.  In combat, these exceptionally strong beasts attack with claws or ad hoc bludgeons.

It is believed that this creature exists simultaneously in multiple dimensions and the "madness" it causes is the result of either its powerful telepathic ability or a disruption in local mental frequencies associated with inter-dimensional disturbances. Similar attacks of Space Madness sometimes afflict individuals traveling in inter-planar space. When encountered, the Hli’ir often seem to dash about insanely.  There is a 30% chance that an encounter with the Hli’ir will consist of the monsters speeding by and ignoring all around them. Little is known of this beast; it is reported to be only semi-intelligent and incapable of reason or communication.  The bodies of these creatures disintegrate upon their death.

SPACE MADNESS TABLE

Roll

Effects
1
Death (50% instant, 
50% suicide) 
2-3
Permanent* catatonia
4-6
Catatonia (1-20 days)
7-12
Permanent* hallucinations and intense paranoia**
13-17
Hallucinations and intense paranoia** (1-8 days)
18-19
Hallucinations and blinded (1-4 turns), develops permanent* phobia 
20
Permanent* immunity to space madness, develops haunted appearance
*Permanent effects may be reversed by super scientific
medicine or psychic treatments
**Hallucinating paranoid victims are 80% likely to attack
friends or bystanders, otherwise they flee

Image above by Frank Frazetta, copyright status unknown.

6 comments:

  1. Heh... heh... heh... they think I'm CRAZY. But I know better. It is not *I* who am crazy. It is I who am MAD! Didn'tcha hear 'em? Didn'tcha see the CROWDS?

    Oh, my beloved ice cream bar... how I love to lick your creamy center ... and your oh-so-nutty chocolate covering! You're not like the others... you like the same things I do! Waxed paper... boiled football leather... dogbreath...

    We're not hitchhiking anymore! We're RIDING!

    ReplyDelete
  2. I've edited the Space Madness Table.

    I'm working on an advanced space madness table based on a rare dissertation on the subject prepared in the 589th century by Commander Hoek of the Terran Imperial Extreme Survey Service...

    ReplyDelete
  3. This comment has been removed by the author.

    ReplyDelete
  4. So that's what happened to Tekumel and the other Humanspace systems!

    "Now listen Cadet, I've got a job for you. You see this button?"

    ReplyDelete
  5. Spaaaaace Madness! Saving throws vs the madness should occur periodically during particularly long voyages (hypersleep decreases risk but does not eliminate it entirely).

    ReplyDelete

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